Weekly Megalist Updates – Ingame Screenshot Edition
by aegix Thursday, 9th July, 2009 at 3:09 pm under News [8 comments]

ingame

There it is folks, the image that stunned a generation. Revealed on Twitter with the cryptic description “Checking out a new revision of KFS’ tram map (missing textures showing up as blue checkerboards, oops).” the dev team have gifted unto us an incredible new in-game screenshot!!!12345, 67910. 11 12.

Obviously the angle isn’t that great and that Jesus aura around the dude on the right is kind of distracting so using the magic of photoshop I’ve managed to enhance, enhance the following jaw dropping image:

amazing

Amazing, no? No? How about some megalist updates to tide you over?

All the new info this week has come from the latest dev blog update detailing the Onos, so make sure you give it a read.

  • Onos
    • “Instead of being just a bigger, tougher version of a skulk with a bunch of varied abilities, his role is now the “disruptor”. The Onos is designed to shake things up and stymie the marines and force them to react. All of his abilities were designed this in mind.” -dev blog
    • Gore: This is a basic melee attack, in which he bucks his head and gores targets with his horn. Instead of just doing damage though, he can fling targets around. With an effective attack, he should be able to knock back a few marines at a time, disabling them for a few seconds while they get back on their feet. Gore will do plenty of damage, but in the hands of a skilled player, the knockback should be the most effective aspect of this ability. Gore can also be used to smash through doors that have been welded shut, as shown in our teaser video.
    • Bone shield: The shield ability makes the Onos’ head blades extend out into a fan and the Onos crouches down, forming an impenetrable shield of armor that takes no damage from any attacks from the front. The head blades extend a bit behind his normal width to provide cover for other players or other targets. During this time the Onos moves slower and can still take normal damage from the side or back. We hope that use of this ability will allow aliens to break stalemates with entrenched marines surrounded by sentries and armories, as well as provide some needed defensive capabilities to the alien side.
    • Stomp: This ability lets the player stomp his legs on the ground and send out a shockwave in front of hit. Any structures that are hit by the shockwave are temporarily disabled – resource towers stop harvesting, sentries’ aim goes haywire and Commanders inside command stations have their view dim black and shake, temporarily hindering his support of his troops. Marines hit with a shockwave will likely have their aim disrupted as well (although we hope good players will be able to counter-act this to some effect, like recoil).
  • “on the surface both sides seem diametrically opposed, but one thing they do have in common is that they are not good and evil, they are both just species trying to survive. We wanted to hint at these commonalities through the visual design.” -dev blog

Check out the full megalist for everything else we know about NS2.