Meet the…. Harvester?
by Mr Charisma Saturday, 13th February, 2010 at 5:03 pm under News [24 comments]

Harvester Concept

After our technological experts worked feverishly to identify the newest assets revealed in the pre-alpha teaser, UWE have cast off all phallic suspicion with the Kharaa resource tower reveal; the harvester.

The Harvester serves the same role as the alien resource tower in Natural Selection; the alien team builds these structures on top of nozzles in the level to gather resources. When designing the look of the Haverster [sic], we wanted to retain the bulbous-ness of the original while incorporating the new visual style of the alien species. The bony growths, glowing sac and finger like tentacles are recurring themes in the alien designs. While we want the Harvester to feel like a living part of the alien ecosystem, it was important to make sure that the structure didn’t look too much like a playable character.

In addition, Max has been recently answering a few questions in regards to the Spark and Cinematic editors for NS2. So, if you are looking to read up on some of the more technical aspects for mapping, or just interested in reading more on NS2 then I recommend you check them both out. And in even more exciting news, Max has indicated that the regular Friday updates will now begin to feature more than simple Spark editor content. Those with a keen eye should notice what we are in store for next.