NS2 Pre-Alpha Teaser Analysis CSI: New York Edition
by Mr Charisma Sunday, 7th February, 2010 at 9:55 pm under Articles [8 comments]

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With such a busy schedule of sitting around and waiting for some NS2 news, our Miami team is currently out of action. However, we can still sense some life in this horse, so our NY team has been called into action to solve the latest mysteries surrounding the NS2 Pre-Alpha footage. Do not be alarmed, whilst the New York team are not as high profile, be rest assured that their technological savvy is unmatched adequate.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEA- wrong show.

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Armory Upgrades Revealed?
by aegix Monday, 30th November, 2009 at 12:59 pm under Articles [5 comments]

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Resident forum troll The Flying Fish has CSI’d some of the .dds material files included with the spark editor and made a discovery so startling it would make Horatio take off his sunglasses. One file, cunningly named armory_weapon_upgrades.dds, contains 4 (presumably placeholder) icons. Using his amazing powers of logic and lateral thinking, The Flying Fish has deduced that these are icons for weapon upgrades you research using the armory.

Baseless speculation below:

armoryweaponupgradesThe most obvious upgrade for a flame icon is the flamethrower, which has already been confirmed to be making an appearance in NS2.

The bouncing steel balls may indicate a ricochet upgrade. Possibly flechette rounds for the shotgun – another feature that has been confirmed for NS2.

A bullet piercing a plate of armor. Hmmm. Armor piercing rounds, handy for shooting an onos in the face and teamkilling fellow marines after enabling friendly fire.

The last icon appears to be a mine of some sort, so either mines now have to be researched before they can be bought or there is an upgrade that adds functionality or increases their effectiveness.

If you want to check the file out for yourself you’ll need either the DDS plugin for photoshop or for GIMP and then browse to:

Natural Selection 2\ns2\materials\hud\armory_weapon_upgrades.dds

Spark Editor – The First 48 Hours
by aegix Thursday, 26th November, 2009 at 3:31 pm under Articles [8 comments]

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The editor has been in peoples hands for about 2 days now and we’re already starting to see some amazing stuff. It’s especially impressive considering the editor is pre-alpha and a lot of the functionality is missing or incomplete.

I’ve put together a compilation of the best screenshots from this thread on the official forums after the jump.

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An Open Letter To Unknown Worlds
by Mr Charisma Saturday, 29th August, 2009 at 4:08 pm under Articles [85 comments]

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Dear Charlie, Max, Cory, Matt and the rest of the UWE team,

I start this letter with an affirmation, I am a fanboy. Much of my indulgence into the online gaming quagmire is either a direct or indirect result of discovering, and falling prey to the addictive and unique Natural Selection. From the first time I played, to the last, I have been infatuated with Natural Selection and all it has to offer. My personal investment (financial or otherwise) in Natural Selection, while somewhat mediocre, makes me feel as though I am inextricably linked to the success or failure of the product as a whole. As such, I feel as though I should at the least reveal my thoughts, apprehensions, and yes, even my joyous anticipation of my most enjoyed game’s sequel.

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Community Article #1 – Commanding Public to Advanced
by aegix Sunday, 19th July, 2009 at 10:41 pm under Articles [48 comments]

Salutations internet denziens. Today we’re presenting the first of what is hopefully a long line of articles generated by members of our community. Authored by forum member mickzerofive (www.gamestah.com, www.4seasonsgaming.com), Commanding Public to Advanced aims to teach aspiring commanders the ins and outs of the command chair.

If you have any ideas for an article don’t hesitate to write it up and either post it on our forums or email us. You too could be an internet superhero just like mickzerofive.

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Commanding Public to Advanced

Introduction

Basically a point of view guide designed to help those generally playing marines as a soldier instead of exploring the commanding role. Others have either had disappointing results on a constant basis, or don’t really understand what to do or how to do it effectively enough to not get ejected or abused/hated on. The guide is not supposed to WOW decent commanders or even in fact teach them anything new, it’s pretty much just a quick summary of commanding a game of normal NS. Views and opinions are always welcome, negative criticism will be ignored and hopefully we see a few more people in the race to the chair !!

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