Weekly megalist updates roundup
by aegix Thursday, 23rd April, 2009 at 7:32 pm under News [50 comments]
Sup! This week’s mmmmegalist updates:

Check out the full list here and post any comments or news you think should be on the list on the forums!

Weekly Top 10: Greatest Official NS_ Map
by aegix Monday, 20th April, 2009 at 4:56 pm under News [70 comments]

http://notsoob.com/images/top10maps.png

Welcome to the weekly AusNS Top 10!

Each week we’ll poll the forums on random subjects, posting the results on the weekend. Users who contribute the most entertaining posts will be featured on the front page and will also receive a custom title of their choosing.

This week’s topic:

Which was the greatest official NS_ map?

AusNS Top Ten: Greatest Natural Selection 1 Player
by Mr Charisma Sunday, 19th April, 2009 at 8:06 pm under Articles [64 comments]

With our first community top ten, we decided to take a trip down memory lane and ask the people of AusNS who was the greatest NS player ever. Naturally the responses were varied, and as many people observed, there is no true quantifiable way to gauge who was the greatest NSPlayer. The variance in both time and from version to version leaves too many variables. However, the community came out in spades and nominated over 50 candidates for the top spot.

(more…)

KungFuSquirrel Interview on ModDB
by aegix Saturday, 18th April, 2009 at 11:42 am under News [5 comments]

KungFuSquirrel aka Andrew Weldon aka ‘the guy who made ns_eclipse and ns_veil and is now on the NS2 dev team’ has been interviewed over at ModDB. The NS2 related questions start at about question 6 and there’s some good info in there:

9. Are you expecting NS2 maps to look and play like NS1? Or should we brace for something totally different?

NS2 is going to be different than NS1, but I think it’ll still be familiar to anyone who played the first. Cory is still the art director, so you’ll see a lot of visual and thematic similarities both in the levels and in the characters and structures. I’m assuming everyone has seen the hive by now. It’s very different from the original, but still instantly recognizable as the iconic shape from Natural Selection. I think that comparison applies to the entire game.

Much of the core gameplay is still there, but with some new elements. You guys have now seen the power grid by way of Charlie’s blog update; map layouts will be different enough that you can’t port over NS1 designs in most cases, but many of the same concepts still apply. The layouts are a bit smaller and more focused and maps will be a lot more cohesive. Elements like weldable doors, turrets, and sieges are all going to be a lot more interesting this time around.

People should be excited for the change in visual fidelity We were limited to 800ish wpolys in the NS1 days… Today, triangles are all but irrelevant as a benchmark for performance. There are single props
with more triangles than entire chunks of level in NS1, and single materials that take up more texture memory than entire NS1 maps. Where NS1 levels were textured mostly 1:1 (1 pixel to 1 unit) or less, NS2 is currently 8:1. Our sexy next-gen vent2 equivalent is 32 units and 256 pixels tall – the same height as a wall texture from NS1.

Check out the full interview for the rest.

Don’t forget to discuss the interview on our forums!

Natural Selection Nations Cup 2009
by aegix Thursday, 16th April, 2009 at 10:31 pm under News [49 comments]

Haymo sends word via the forums that ENSL are organizing an NS World Cup.

haymo writes:
Another NS World Cup! I’m interested in playing as i’ve been pugging recently and finding it pretty fun. I think the community should vote for who plays.

So write down a list of 6 (I think there should be 8 players though, 2 reserve) that have been pugging recently and really ripping it up. Experience is also good, but of course choose the players that are active and keen.

Want to play? Head over to the NS Nations thread to nominate yourself or someone else to represent Team Australia!

« Newer PostsOlder Posts »