NS2 Pre-Alpha Teaser Analysis CSI: New York Edition
by Mr Charisma Sunday, 7th February, 2010 at 9:55 pm under Articles [5 comments]

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With such a busy schedule of sitting around and waiting for some NS2 news, our Miami team is currently out of action. However, we can still sense some life in this horse, so our NY team has been called into action to solve the latest mysteries surrounding the NS2 Pre-Alpha footage. Do not be alarmed, whilst the New York team are not as high profile, be rest assured that their technological savvy is unmatched adequate.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEA- wrong show.

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First Actual NS2 Footage! ModDB Indie GOTY
by aegix Saturday, 6th February, 2010 at 10:35 am under News [28 comments]

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NS2 has been voted the Indie Game Of The Year by readers of ModDB.com.

The win is coupled with about a minute and a half of gameplay footage. Click this link. The footage starts around the half-way mark of the video.

On show is some marine vs skulk combat, marine and skulk 1st person footage, a brief cameo by the gorge and an array of marine structures including the builder-bot.

Stay tuned for some CSI analysis of the footage by our attractive forensic experts.

Watch the stand alone video featuring NS2 music, after the jump.

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First NS2 footage… is an NS2 mod!
by aegix Sunday, 24th January, 2010 at 5:06 pm under News [30 comments]

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A brief video of Flayra shooting some skulks wooden dudes has appeared on Flayra’s youtube channel. In the grim future of the NS universe woodism is pervasive. Flayra explains:

This video shows a simple mod we created for Natural Selection 2 to fine tune some features of the engine, like animation blending and physics. It also gave us a great opportunity to test out our content pipeline and modding infrastructure. This simple rifle range game was created from scratch (it’s only about 500 lines of Lua code) and took very little time using the Spark toolset. This mod doesn’t use any of the Natural Selection 2 game code, so the actual NS2 rifle behaves a bit differently. We thought you’d enjoy a peek!

Armory Upgrades Revealed?
by aegix Monday, 30th November, 2009 at 12:59 pm under Articles [5 comments]

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Resident forum troll The Flying Fish has CSI’d some of the .dds material files included with the spark editor and made a discovery so startling it would make Horatio take off his sunglasses. One file, cunningly named armory_weapon_upgrades.dds, contains 4 (presumably placeholder) icons. Using his amazing powers of logic and lateral thinking, The Flying Fish has deduced that these are icons for weapon upgrades you research using the armory.

Baseless speculation below:

armoryweaponupgradesThe most obvious upgrade for a flame icon is the flamethrower, which has already been confirmed to be making an appearance in NS2.

The bouncing steel balls may indicate a ricochet upgrade. Possibly flechette rounds for the shotgun – another feature that has been confirmed for NS2.

A bullet piercing a plate of armor. Hmmm. Armor piercing rounds, handy for shooting an onos in the face and teamkilling fellow marines after enabling friendly fire.

The last icon appears to be a mine of some sort, so either mines now have to be researched before they can be bought or there is an upgrade that adds functionality or increases their effectiveness.

If you want to check the file out for yourself you’ll need either the DDS plugin for photoshop or for GIMP and then browse to:

Natural Selection 2\ns2\materials\hud\armory_weapon_upgrades.dds

Spark Editor – The First 48 Hours
by aegix Thursday, 26th November, 2009 at 3:31 pm under Articles [8 comments]

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The editor has been in peoples hands for about 2 days now and we’re already starting to see some amazing stuff. It’s especially impressive considering the editor is pre-alpha and a lot of the functionality is missing or incomplete.

I’ve put together a compilation of the best screenshots from this thread on the official forums after the jump.

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